Game Mechanics

= Combat =

Character Elements
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Duration
Status effects last for 12 turns and count down on every unit's turn. The exceptions are Recovery, which lasts for 3 turns and only counts down on the turn of the affected unit, and Sleep, which can end early if the affected unit is hit by a damaging attack. Note that the damage over time affect of Hunger does not break the effect of Sleep.

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Combat Timeline
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Character Stats
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Critical Rate Calculation
= Buildings = [placeholder]

Series Buildings
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Class Buildings
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