Quests

Quests are the highly active gameplay part of Kirara Fantasia. This is where you send your Kirara characters to fight a multitude of creatures or watch a full sequence where Kirara characters are interacting. For quests that contains battle, each quest is fought through waves. Each wave will contain one to three enemies. A battle quest can have as few as one wave or as much as five waves. A non-battle quest contains a full cutscene of Kirara characters.

Quests are undertaken for the following:
 * 1) Progress storyline, whether main- or event-related.
 * 2) Collect Items, whether regular or event-related.

Quest Rewards can vary depending on which quest you undergo. The rewards can be found by pressing the chest button found on the quest itself. Playing a quest at least once awards 5 Starlight stones.

Quests can be identified through the following:


 * 1) Main Quests - Quests that contain the main storyline.
 * 2) Daily Quests - Quests that cycle per day. It contains quests that reward Reinforcement Materials or Evolution Materials.
 * 3) Memorial Quests - Quests that contain special storylines to specific characters.
 * 4) Event Quests - Quests that related to the special ongoing event. Usually found on top of everything.
 * 5) Challenge Quests - Quests that contain a single wave with a really strong rehashed boss from past events. Usually only appears during the weekends.

To Access
There are two ways to access the Quests Page.

First method

 * 1) On the main menu screen, press the "Quest" Button located in the middle of the town. The Quest Button is designed as a Gateway with stars of various colors and sizes found both inside and on the ground of the gateway. At the ground part of the gateway, a compass is found. A blue ribbon with the word "Quest" written in Katakana can be found on the very bottom of the button.

Second Method

 * 1) Open your Menu by pressing the button located at the upper right of your screen. This should open a side display of other sets of buttons.
 * 2) Press the Quest Button, located on the top right portion of the side display with the icon of a blue gateway. This should transition the game to the Quests Page.

Upon opening the Quests Page, you are greeted with a screen similar to this:



Starting from the top:
 * Event Quest (Not pictured) - This button would open to the currently active event quest. A timer can be found under the button indicating how much time it has left before being removed in the list.
 * Main Quest Button - This button would open to the latest Main quest event the user has unlocked.
 * Daily Quest Button - This button would open to the available Daily quest.
 * Challenge Quest Button - This button would open to the available Challenge quest. A timer can be found under the button indicating how much time it has left before being removed in the list.
 * Memorial Quest Button - This button would open to the list of available series with characters that have memorial quests.

After selecting one of the listed quests above, you are greeted with a smaller set of quests, each grouped with its commonalities, whether related by quests or the rewards the quests give. Selecting the group of sub-questswould show you the official list of the quests. For quests that have battles, each listed event would have its requirement of stamina or keys. For quests that do not have battles, the game goes directly to the cutscene.

Preparations and Starting Quests

 * 1) Select one of the quests as listed on The To Access Section.
 * 2) For non-battle quests, a cutscene is immediately played.
 * 3) For battle quests, a party selection screen would appear, similar to the image on the right. Party Select.jpg''.]]
 * 4) After finishing setups, pressing the Confirm button leads to the Support Selection Page. The Confirm button is a cylindrical orange button located on the lower right of the screen.
 * 5) The Support Selection Page brings out a screen of potential support characters from friends or guests, similar to the image on the right. Support Selection.png''.]]
 * 6) To select a support, simply select the character you wish to have your support. After selecting a support, the game loads a Final Check page.
 * 7) The Final Check Page shows the full setup of your party, including the support you have selected, similar to the image to the right. The characters in this screen cannot be changed or altered anymore. To change any of the selections, pressing the back button located on the upper left of your screen would revert to your Support Selection page first, then Party Select Page afterwards. Final Check.png
 * 8) After confirming everything for battle, pressing the Confirm button would load into Combat. The Confirm button is a cylindrical orange button located on the lower right of the screen.

Combat

 * 1) Tap the "Auto" button in the top right to allow the computer to auto-battle for you. Otherwise, continue to choose how to deploy commands and skills.
 * 2) Tap the "Menu" button to access the Battle Menu. [See here for Battle Menu](https://i.imgur.com/Uptbuvm.png). Tap "Close" to close the Battle Menu. Tap "Withdraw" to abort the quest. Tap "Battle options" for additional options.
 * 3) The sliders in the Battle options are to adjust the sound. Scroll down to see [the Battle settings](https://i.imgur.com/HAmG1bX.png) which you can adjust to adjust the speed of battle and most importantly, whether you want the computer to auto-pick who uses their Last Resort and when (see below).
 * 4) There are 3 types of commands you can use for characters when it's their turn. Normal attack, class skills, and weapon skill. Up to 4 commands can be slotted for a character and they are all found at the bottom, next to their portrait. [See here](https://i.imgur.com/m2NMSpk.png) for where the normal attack is. [Where the class skills are](https://i.imgur.com/FhtJ10A.png) and [where the weapon skill](https://i.imgur.com/JmkWQZX.png) is.
 * 5) With one of the commands selected (select the command by sliding to it or single tapping one that is not already selected), a grey/pink/blue cursor will appear over one or several of the enemies. If the command you have selected is a single target, you can choose a different enemy to target by tapping on them (not their gauges). If the command you selected is multi-target, several cursors will appear to indicate that the command will affect all of those enemies. Tap the command after selecting it to execute it.
 * 6) If the command you select buffs or heals your own party members, grey or green cursors will appear over one or several of your party members. Tap the command after selection to execute it.
 * 7) The timeline determines the turn order. The character who is to act next can be seen [here](https://i.imgur.com/F262ZQS.png). As characters act for their turn, they will move to the left on the timeline. The timeline as a whole moves to the right (carrying all character portraits with it) until a character decides how to act. Depending on which kind of command you or the enemy executes, the character will have to wait longer or shorter on the timeline for their next turn. [See here for example](https://i.imgur.com/Y6cVVEU.png).
 * 8) As your characters continue to attack the enemies, they will build up a collective gauge for the Last Resort (とっておき). A rainbow gauge to the left of the commands fills from bottom to top for a single charge. When a single charge has been fully gained, the rainbow gauge will reset back to the bottom for the next charge and a single star will be added next to the rainbow gauge to indicate a single charge. At any point after 1-3 charges (stars) have been gained, [tap the Last Resort button](https://i.imgur.com/SHlwYK3.png) to activate the Last Resort.
 * 9) Only one character is allowed to use a Last Resort per charge or star built up. The character whose turn it is will be the one to activate their Last Resort. In order to chain multiple Last Resorts together, you need to have built up that many charges/stars (2 Last Resorts = 2 stars, 3 LR = 3 stars). You also need to have all of the characters lined up next to each other on the timeline. The ability to chain their LRs together will be indicated by a rainbow-highlight on all of their portraits in the Timeline.
 * 10) The default is for the computer to auto-pick who uses the Last Resort when you tap the Last Resort button. To change this, see #2.1 above. If you disallow computer auto-Last Resort, you can select how many, who, and when your characters use their Last Resort like [this example](https://i.imgur.com/c70493j.png).
 * 11) Upon defeating an enemy, they may have a chance to drop one or several items. The rarity of any received loot drops is indicated by the color of the chest: bronze, silver, gold.
 * 12) When all enemies have been defeated, you will see the results of the experience, gold, loot drops, and affection points gained.

Advanced
{TBC}

{Prep: guest vs. friend for onscreen

Combat: swap, kirara skills, element rps, stun}

Expert
{TBC}

Memorial Quests
Memorial Quests are unlocked once certain *5 characters are evolved. These quests tell their own unique tales, and all dialogues within these quests have full voice acting.