Game Mechanics/Status Effects

If a character's or an enemy's statuses got changed, some Status Effects are active. These Status Effects can be divided into 3 groups, Abnormal Status Effects, Buffs/Debuffs and Other Effects.

Abnormal Status Effects
Abnormal Status Effects are, as the name implies, negative status effects. Icons of Abnormal Status Effects have a violet tone. The following table lists all Abnormal Status Effects.

Note: Abnormal Status Effects last for 12 turns, which are counted down on every unit's turn (enemy unit's turns are included). Sleep is an exception, which can end early if the affected unit is hit by a damaging attack.

Buffs/Debuffs
Several statuses can be increased or decreased. An increased status is called Buff and is displayed with a red icon, a decreased status is called Debuff and is displayed with a blue icon. The following table lists all Buffs and Debuffs.

Notes:
 * If several Buffs or Debuffs of the same type are applied to the same unit, only one icon is displayed. It's impossible to know the exact increase/decrease of Buffs/Debuffs by checking the displays in within the battle screen.
 * The number of turns a Buff or Debuff lasts depends on the skill's skill level that applied the Buff or Debuff.

Other Effects
Some special Status Effects don't belong to either of the aforementioned two groups, thus they are listed as Other Effects. These include some special types of Buffs, which are also displayed with a red icon. Some other positive Status Effects have a green icon. At last, the passive skill of Exclusive Weapons is displayed with a white icon.