Game Mechanics

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Combat[edit]

Character Elements[edit]

Element Tutorial Tips.png

There's 6 Elements in Kirara Fantasia : Attribute Fire.png Fire, Attribute Wind.png Wind, Attribute Earth.png Earth, Attribute Water.png Water, Attribute Moon.png Moon & Attribute Sun.png Sun. According to the pic above :

Status Effects[edit]

Icon Name Description
Status Confusion.png Confusion

On player units: Will perform a random (available) skill on their turn on a random (applicable) target.

On enemy units: During their turn, there is a chance that the unit deals damage to itself instead of performing its usual action. This attack still increases the unit's charge counter.

Status Paralysis.png Paralysis

During their turn, there is a chance that the character is unable to perform an action.

Status Hunger.png Hunger

Will take damage at the end of their turn based on their maximum health.

Status Timid.png Timid

Damage taken will be a critical hit.

Status Sleep.png Sleep

Unable to perform any actions on their turn. Will wake up if hit by an attack that deals damage.

Status Isolation.png Isolation

Unable to be switched out with a different party member. This includes being swapped out for a friend support.

Status Silenced.png Silenced

Unable to use skills.

Status Cursed.png Cursed

Unable to recover HP.

Status Recovery.png Recovery

HP will be recovered at the end of the character's turn.

Duration[edit]

Status effects last for 12 turns and count down on every unit's turn. The exceptions are Recovery, which lasts for 3 turns and only counts down on the turn of the affected unit, and Sleep, which can end early if the affected unit is hit by a damaging attack. Note that the damage over time affect of Hunger does not break the effect of Sleep.

[placeholder for other buffs/debuffs]

Combat Timeline[edit]

The battle system uses a timeline mechanic, where the turn order of all units is dynamically determined based on each unit's speed statistic and the "load factor" of actions they take.

The load factor can be thought of as how slow an attack or ability is.

To determine the order of all units in the battle, the "order value" of each unit is calculated at the start of the wave and after that unit performs an action. Whichever unit has the current lowest order value will take their turn next.

At the beginning of the wave, each unit's initial order value is equal to 100 - floor_function( ( SPEED - 50 ) / 2 ) - 1

After a unit performs an action, their order value increases by ( 100 - floor_function( ( SPEED - 50 ) / 2 ) - 1 ) * [action's load factor]

[picture placeholder]

Character Stats[edit]

Name Description
HP Your characters total HP. Depending on the class of your characters, the base can be largely different
ATK Influence physical attacks (Sword icon). Mainly high and used on Warrior, it can also be useful on Knight, who are using physical attacks as well
MATK Influence magical attacks (Staff icon). Mainly high and used by Mage, it's also important on Alchemis using Magical attacks and on priests for their healing.
DEF Influence received physical damage. It's a stats highly present on Knight and also on Warrior classes.
MDEF Influence received magical damage. It's a stats highly present on Knight and also on Priests, Mage and Alchemist classes.
SPD Influence your position in the timeline. Your base SPD is calculated with the "load" of the skill you use on your turn. Higher is the power of your skill (Very high damage or Totteoki), higher will be the gap between your turn and the next one. The lower "load" skill is generally buff from Priests, Warrior & Mage. [More information later]
LUK Influence your critical chances. Every characters shares about the same level of LUK (around 35LUK) except Hanakoizumi Anne (Coming from the serie "Anne Happy" we can understand. That doesn't mean she can't crit :3)

Damage Calculation[edit]

Damage calculation.png

Enemy Attack Priority and Taunt[edit]

At the start of each wave, each of your units is assigned a random initial aggro value from 6 to 9 inclusive.

Taunt buffs increase or decrease your initial aggro value. Small taunt = +20%, Medium taunt = +40%, and Large taunt = +60%.

Enemies have a preferred target criteria, such as a specific class or element.

The [final aggro value] = [initial aggro value] * ( 1 + [taunt buff] ) + ( [preferred target] ? 4 : 0 )

An enemy will attack the unit with the highest final aggro value. If multiple units have the same final aggro value, the enemy will attack the furthest left unit in the battle formation.

Kirara’s Skills[edit]

In the Party menu, you can equip Kirara one orb based off the classes. Then once per battle, you can use one of the three skills to assist the characters.

Icon Orb Type Effect
Warriors Orb.png Warrior’s Orb
  • Lv1: Increase all members’ ATK by 25%. Lasts 1 turn.
  • Lv2: Increase 1 member’s ATK by 60%. Lasts 1 turn.
  • Lv3: Guarantees a Critical for all members’ next attack. Affects Totteoki attacks.
Mages Orb.png Mage’s Orb
  • Lv1: When 1 member deals an elemental weakness, its damage is boosted by 25%. Lasts 3 turns.
  • Lv2: Increase 1 member’s MAT by 35%. Lasts 1 turn.
  • Lv3: For 1 member: Cool-down time for all skills are reset.
Priests Orb.png Priest’s Orb
  • Lv1: Recover 1 member’s HP by ~60%.
  • Lv2: For all members: Remove all status effects and become immune to them for 2 turns.
  • Lv3: Places 5 skill cards on the timeline. When one is drawn, all members’ HP recover by ~8%. Does not carry to the next Wave.
Knights Orb.png Knight’s Orb
  • Lv1: Increase all members’ DEF by 29%. Lasts 3 turns.
  • Lv2: Increase 1 member’s DEF by 50%, MDEF by 50%, and Taunt by 40%. Lasts 2 turns.
  • Lv3: Give 1 member a damage-absorbing barrier. It’s removed after 1 hit.
Alchemists Orb.png Alchemist’s Orb
  • Lv1: Decrease 1 enemy unit’s Element Resistances by ~20% (makes them weak to all elements). Lasts 3 turns.
  • Lv2: Decrease all enemy units’ SPD by ~25%, and increase all player units’ SPD by 20%. Lasts 3 turns.
  • Lv3: Decrease 1 enemy unit’s Charge Points by 2.

Buildings[edit]

[placeholder]

Series Buildings[edit]

It's not possible for a character to get stats from a different series building than his own series. (E.G => A Gakkou Gurashi character will get bonus from "Gakkou Gurashi Building" but NOT from "Stella no Mahou Building")

Icon Name Series Description Stats
Urara Building.png Labyrinth House
(迷路ハウス)
Urara Meirochou to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
SnM Building.png Comical House
(コミカルハウス)
Stella no Mahou to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
GG Building.png School Living Club Sub-branch
(学園生活部出張所)
Gakkou Gurashi! to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
HS Building.png Hidamari Park
(ひだまりパーク)
Hidamari Sketch to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
KinMoza Building.png Kiniro Embassy
(きんいろ大使館)
Kiniro Mosaic to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
Achannel Building.png Runrun Station
(るんるんステーション)
A-Channel to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
Yuyu Building.png Data Processing Club Villa (Provided by the Hinata Family)
情報処理部別荘(日向家別有)
YuyuShiki to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
NG Building.png Eagle Jump, Second Development Office
(イーグルジャンプ第2開発屋)
New Game! to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
KMB Building.png Baby Trap Castle
(ベイビートラップ城)
Kill Me Baby to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
ST Building.png Viewers Garden
(ビュアーズガーデン)
Sakura Trick to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
BlendS Building.png Stile 2
(スティーレ2号屋)
Blend-S to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
YuMerry Building.png The Border of Dreams and Illusions
(夢と幻想の境界)
Yumekui Merry to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
SS Building.png Slow Life Resort
(スロウライフリゾート)
Slow Start to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
YC Building.png Outdoors Club Tree House
(野クルツリーハウス)
Yuru Camp to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
HY Building.png Fireworks Yosakoi Palace
(花彩よさこい御殿)
Hanayamata to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
ComiGirls Building.png Nyaosu Dorms
(にゃおす寮)
Comic Girls to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
AH Building.png Tennomifune, Etoilia Branch Campus
(天之御船学園 エトワリア分校)
Anne Happy to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
Fluffy Rock Cafe
(ふわふわロックカフェ)
K-ON! to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
Uchinaa House
(うちなぁハウス)
Harukana Receive to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
Rabbit House Etoilia Branch
(ラビットハウス エトワリア店)
Gochuumon wa Usagi Desu ka? to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)
Cheer Up High School
(チアアップハイスクール)
Anima Yell! to be added... Increase all stats by 1% [Except LUK] per level (Max +10%)

Class Buildings[edit]

It's not possible for a character to get stats from a different class building than his own class. (E.G => A warrior character will get bonus from "Warrior Building" but NOT from "Knight Building")

Icon Name Description
Warrior Building.png Warrior Building Increase HP (+3% Max), ATK (+4% Max), DEF (+2.35% Max)
Knight Building.png Knight Building Increase HP (+3% Max), DEF (+4% Max), MDEF (+2.35% Max)
Mage Building.png Mage Building Increase HP (+3% Max), MATK (+4% Max), MDEF (+2.35% Max)
Alche Building.png Alchemist Building Increase HP (+3% Max), ATK (+4% Max), MATK (+2.35% Max)
Priest Building.png Priest Building Increase HP (+3% Max), MATK (+4% Max), MDEF (+2.35% Max)